final fantasy 7 remake para Leigos



The atmosphere of the game is still as magical as it was back then. You have to wonder though why they stuck with the old translation, which is abysmal. All dialogs are borderline incoherent to the point where I assume that the translator had to work without any context - it reminds a lot of Google Translate. Also, I think they accidentally mixed up some of the lines. You still get what is going on, but there is no flow or character in the storytelling. Besides that, it is a lot of fun to see how Square went nuts testing out all the possibilities of the new platform, and how that playfulness and creativity is still apparent today.

Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer.[24] Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".[53] Something that could not be carried over from earlier titles was the chibi sprite art, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable.

Game was insulting and childish. WHAT WAS SQUARE ENIX THINKING? The constant hand holding, the goofy cut scenes every 5 mins was a huge barrier in enjoying this game. I was expecting a literal 1:1 scene remake the entire way through. The story is there, now us Millennials who enjoyed this game while young, we wanted a good remake of this story. I'm morbidly disappointed in FF7 Remake. I love Final Fantasy so much I'm still wiling to support and buy their games, but gone are the days of great story telling and adventure. I recently got the PS5, played Elden Ring while waiting for this game.

Cloud's mind had been shattered by the trauma of the events and as a result of Hojo's experimentation, and he had merged his ideal self with Zack and Tifa's memories, and replaced Zack with himself in his recollections.

[22] Nomura helped create the basic story, and the team came up with the characters during that time. He cites Barret and Cait Sith as two characters he had wanted to create for a long time, but everyone else was created during the writing of the story.[22]

Upon hearing the party has been hunting the Huge Materia, Cloud joins the fray. When they storm the launch of Cid's rocket, they end up trapped inside as it takes off. Cid discovers he had been wrong in admonishing his assistant, Shera, for ruining his dreams of space flight, and the party returns to the planet on an escape pod.

[38] The script for the scene was written by Nojima. Kitase and Nojima then planned that most of the main cast would die shortly before the final battle; Nomura vetoed the idea because he felt it would undermine the impact of Aerith's death.[37] Several character relations and statuses underwent changes during development. Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack.[53][61] Vincent and Yuffie were to be part of the main narrative, but due to time constraints, they were nearly cut and eventually relegated to being optional characters.[53]

Eight were reserved for sound effects, leaving sixteen available for the music.[44] Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he felt that approach would come across too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where Aerith Gainsborough is killed to be "sad but beautiful", rather than more overtly emotional, creating what he felt was a more understated feeling.[37] Uematsu additionally said that the soundtrack final fantasy 7 rebirth had a feel of "realism", which also prevented him from using "exorbitant, crazy music".[70]

After a battle with a piece of Jenova, the party pays their respects to the departed Aeris as Cloud lays her deceased body to rest in the waters of the Forgotten City. Cloud decides to continue the journey to complete his revenge against Sephiroth even knowing he may lose control of himself again.

This Walkthrough index page lists the Materia, Weapons, Armor and Accessories you'll find hidden somewhere within the chapter, rewarded for completing a side quest, or given to you as part of the story.

The clones' wills have become overridden by Sephiroth's will, as he is affecting everyone unable to resist the Jenova cells in their bodies.

Final Fantasy VII Remake manages to balance the introduction of new concepts with faithfully recreations of the original game’s most memorable aspects, but it also unnecessarily pads out this first installment in a larger story with too much downtime between its most striking moments.

Cid leads the party to claim Shinra's Huge Materia, which Shinra schemes to load onto Cid's rocket and launch directly at the meteorite. Cid doesn't want Shinra to get their hands on the Huge Materia, massive concentrations of the planet's power, and wants them for their own use to fight Sephiroth.

Purchases of the title include an exclusive theme that uses screenshots from the E3 2015 trailer for the remake as wallpapers, "Aerith's Theme" from Piano Collections: Final Fantasy VII as background music, and menu navigation sound effects from the original game.

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